6905: Pirate-Rob - Wednesday, June 10 2015 - 1:06 AM
Tobi's face in the last panel XD
6906: Bisected - Wednesday, June 10 2015 - 2:39 AM
Idea or someone else's soul? O_o
6907: itblobboy - Wednesday, June 10 2015 - 3:07 AM
Wow, the face Tobi made on the last panel really made me crack up. The third to last panel was funny looking, and I felt she was really putting her mind to it... Then her idea was the brilliance of a madman and she is probably gonna blow a lot of sh!t up now.
6908: addyk2003 - Wednesday, June 10 2015 - 3:33 AM
@Pirate-Rob Agreed! XD she looks high when getting ideas
@Neo Very expressive! Love the art! :)
6909: VIII Strength - Wednesday, June 10 2015 - 9:18 AM
Your range of expressions is impressive as always Neorice. ^_^
Tobi, gurl, seriously, what the hell. Last panel. Chill.
6913: Stheno - Wednesday, June 10 2015 - 10:51 PM
Hmm...interesting. I figured the blue one would shift you from its level to the top in order to gain distance, seeing how its ranged. (At least, I recall it being ranged.) Though seeing as how this is a puzzle encounter, enemy tactics might not be as efficient as they should be, as seems to be the case?
Anyhow, this dungeon system seems pretty interesting. Kind of curious how it came to be, and how their civilization is dependent on such a thing. (Was it planned to be that way? Was it an accident of history? Too many questions!)
Tobi's face in the last panel XD
Idea or someone else's soul? O_o
Wow, the face Tobi made on the last panel really made me crack up. The third to last panel was funny looking, and I felt she was really putting her mind to it... Then her idea was the brilliance of a madman and she is probably gonna blow a lot of sh!t up now.
@Pirate-Rob Agreed! XD she looks high when getting ideas
@Neo Very expressive! Love the art! :)
Your range of expressions is impressive as always Neorice. ^_^
Whoa, dem some CRAZY eyes in the last panel!
WHAT IS IT, TOBI?! 8D
Aw, Sari, you don't have a shooty class? <3 :3
Tobi, gurl, seriously, what the hell. Last panel. Chill.
Hmm...interesting. I figured the blue one would shift you from its level to the top in order to gain distance, seeing how its ranged. (At least, I recall it being ranged.) Though seeing as how this is a puzzle encounter, enemy tactics might not be as efficient as they should be, as seems to be the case?
Anyhow, this dungeon system seems pretty interesting. Kind of curious how it came to be, and how their civilization is dependent on such a thing. (Was it planned to be that way? Was it an accident of history? Too many questions!)